Infinarus
God of Time to Come
Greater God
AC: -1
Move: Infinite
Hit Point: 266
No. of Attacks: 2
Damage: 3-18+ special
Special Attacks: Never misses against creatures with INT > 0
Special Defense: Can't be hit by opponent with INT > 0
Magic Resistance: 90%
Size: M (6')
Alignment: True Neutral
Worshiper's Align: Lawful Neutral or Chaotic Neutral
Symbol: Mobius Loop
Plane: Elemental Plane of Time
Cleric/Druid: 18th Cleric, 14th Druid
Magic-User/Illusionist: 25th Magic User
Fighter: 17th Fighter
Thief/Assassin: 10th Thief
Monk/Bard: Nil
Psionic Ability: VI
S: 21 I: 25 W: 24 D:25 C: 24 CH: 18 CM: 18
Infinarus as the god of tomorrow has two sides that is reflected by the disparity in the alignments of his followers. Chaotic Neutral followers believe that tomorrow is unknown, random and fickle. The Lawful Neutral branch is based on the notion that tomorrow always comes. As a Time Lord, Infinarus knowns what is going to happen next, which allows him to always be prepared for an attack or make his own attack perfect. He is unable to be hit by anything with Animal (1) or better intelligence. The truly mindless (like most undead) he can't read their thoughts (they don't have any!) to avoid their attacks. As such he will attack and destroy those without intelligence whenever he sees them. He attacks with his Time Staff, a +3 staff that will cause a future save to fail unless a save versus spells is made at -5. The future save is a save 3-12 saves in the future (1d10+2). At that save, it will fail no matter the bonuses, no matter the situation. Infinarus influenced the future to cause the failure. While his Intelligence is listed as 25, he knows all that is going to happen. Nothing is hidden to him and he can see invisible, plane shifted and otherwise obscured beings. Like all Time Lords, he is immune to aging. He can age anything he touches any number of years he chooses.
Followers of Infinarus's Lawful Neutral aspect have the Staff as their required weapon and gain +1 to hit when proficient. They will not use poison. Followers of his Chaotic Neutral aspect do not have any preferred weapon but can use poison. The two sides have a cold relationship that locally gets to the point of violence. Individuals will work together for short periods. Unlike most alignment changes, if a follower moves from Lawful Neutral to Chaotic Neutral (or vice versa) there is no loss of spells if they continue to follow Infinarus the whole time.
He has two siblings, who are the Time Lord of What Was (Past) and the Time Lord of What Is (The Present). They will be covered later.
God of Time to Come
Greater God
AC: -1
Move: Infinite
Hit Point: 266
No. of Attacks: 2
Damage: 3-18+ special
Special Attacks: Never misses against creatures with INT > 0
Special Defense: Can't be hit by opponent with INT > 0
Magic Resistance: 90%
Size: M (6')
Alignment: True Neutral
Worshiper's Align: Lawful Neutral or Chaotic Neutral
Symbol: Mobius Loop
Plane: Elemental Plane of Time
Cleric/Druid: 18th Cleric, 14th Druid
Magic-User/Illusionist: 25th Magic User
Fighter: 17th Fighter
Thief/Assassin: 10th Thief
Monk/Bard: Nil
Psionic Ability: VI
S: 21 I: 25 W: 24 D:25 C: 24 CH: 18 CM: 18
Infinarus as the god of tomorrow has two sides that is reflected by the disparity in the alignments of his followers. Chaotic Neutral followers believe that tomorrow is unknown, random and fickle. The Lawful Neutral branch is based on the notion that tomorrow always comes. As a Time Lord, Infinarus knowns what is going to happen next, which allows him to always be prepared for an attack or make his own attack perfect. He is unable to be hit by anything with Animal (1) or better intelligence. The truly mindless (like most undead) he can't read their thoughts (they don't have any!) to avoid their attacks. As such he will attack and destroy those without intelligence whenever he sees them. He attacks with his Time Staff, a +3 staff that will cause a future save to fail unless a save versus spells is made at -5. The future save is a save 3-12 saves in the future (1d10+2). At that save, it will fail no matter the bonuses, no matter the situation. Infinarus influenced the future to cause the failure. While his Intelligence is listed as 25, he knows all that is going to happen. Nothing is hidden to him and he can see invisible, plane shifted and otherwise obscured beings. Like all Time Lords, he is immune to aging. He can age anything he touches any number of years he chooses.
Followers of Infinarus's Lawful Neutral aspect have the Staff as their required weapon and gain +1 to hit when proficient. They will not use poison. Followers of his Chaotic Neutral aspect do not have any preferred weapon but can use poison. The two sides have a cold relationship that locally gets to the point of violence. Individuals will work together for short periods. Unlike most alignment changes, if a follower moves from Lawful Neutral to Chaotic Neutral (or vice versa) there is no loss of spells if they continue to follow Infinarus the whole time.
He has two siblings, who are the Time Lord of What Was (Past) and the Time Lord of What Is (The Present). They will be covered later.
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